In the Fallout board game scenario I
was playing, one faction was the Institute, which developed
synths--indistinguishable from humans. The other faction was the
Railroad. One faction believes escaped synths that have blended into
society are an abomination and should be destroyed, the other thinks
they're people, too, and should have the same rights. I chose the
wastelander character and as I began my journey exploring, a super
mutant located at the other end of the map activated and began
hunting me, moving one tile every turn it was randomly activated by a
card I pulled. I entered unexplored territory, and as I revealed that
tile to see the different areas (including some hot spots that would
incur radiation damage), an oversized rad scorpion attacked me as I
moved into the area. I didn't have a gun yet, so had to use my tire
iron to fight—and I was lucky to even have that! The scorpion
needed to be hit in its arms or legs to be killed, and I rolled my
VAT dice well, scoring hits on its limbs. It managed to inflict a
single wound on me, but it could have gone much worse. Later, I made
it to town and decided to use an action for an encounter card, which
had a little story about a woman angrily yelling at a dog while she
kicked it. Since one of my character's beginning attributes was
Charisma, I decided to try talking her down. I could have also chosen
to walk away and go shopping (you can only go shopping if a card has
that option). I rolled well again, and my success gained me the
"inspiring" trait. The lady left quietly, and the dog
decided to follow me as a companion.
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