I recently bought myself the Fallout
board game, by Fantasy Flight Games. I don't often have the
opportunity and time to get together to play with friends, so one of
the nice features of this game is that it can also be played single
player. Over the course of a week, sitting down to play a few rounds
by myself here and there when I had time, I enjoyed my first journey
into the wasteland. First, I read the rules (there are a lot of
them), sorted the playing cards and pieces, and set up the cardboard
hex map. Several of the cardboard tiles were revealed from the start,
according to the scenario I was playing, which showed the locations
of major cities I'd need to travel to. The game can be played with
others, where players can trade items, but they all have individual
agendas (assigned randomly by cards) and will work to manipulate the
game so they can gain the most "influence" in the wasteland
to win. As a single player game, there is a target influence you must
achieve to win. The game is given urgency because, in each scenario,
there are two opposing factions which slowly gain their own influence
based on random cards you pull and the effects of the quests you
choose, as well as which of them you choose to ally with. If either
faction gets to the target influence number first, that faction wins,
even if it's your faction. Your goal is to use the situation to
increase your own influence and beat both factions, though you do
gain some influence bonuses if your faction is doing well.
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