Friday, December 14, 2018

Video Game Review: Fallout 76 (part 5)


Another element of Fallout 76 that increased the survival aspect of the game was the need to drink water and eat food. Over time, your thirst and hunger can reach the point that it affects your energy levels, so you'll have to cook the irradiated meat from animals you kill and boil the irradiated water that is widely available around you. You'll also need to manage your rad level, and as you become increasingly radiated, the radiation bar shortens your overall hit point bar. Radaway meds aren't very plentiful, so managing this can be challenging early game until you learn how to construct your own water purifier. I unexpectedly discovered that staying irradiated for too long can lead to a mutation, and suddenly I could jump super high, though my intelligence dropped like a rock by 4 points. I actually liked this mutation and intended to keep it, until I accidentally cleansed myself of it with a Radaway med...perhaps I was roleplaying my low Intelligence score too well? I miss the ability to leap up onto a high roof or rock to use as a sniper perch! Other features in the game include the ability to construct a camp, which can be built as simple as a shack or as complex as a turret-guarded fortress—if you can gather the materials you need. The camp can be moved to other locations on the map and fast-traveled to as a base of operations. Weapons can be modified, armor can be upgraded, ammo can be crafted, food cooked, in addition to other fun survivalist options throughout the game. True to the RPG genre, you can upgrade your skills (Perks) and shift them around if you like, with skills that rely on your attribute point investments. In conclusion, I'm really enjoying uncovering the stories hidden through the notes and recordings scattered around the wasteland while trying to survive the mutated creatures and humans that sometimes break the comfortable silence of exploring the beautiful West Virginian landscape. Maybe I'll see you there?


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