Another element of Fallout 76 that
increased the survival aspect of the game was the need to drink water
and eat food. Over time, your thirst and hunger can reach the point
that it affects your energy levels, so you'll have to cook the
irradiated meat from animals you kill and boil the irradiated water
that is widely available around you. You'll also need to manage your
rad level, and as you become increasingly radiated, the radiation bar
shortens your overall hit point bar. Radaway meds aren't very
plentiful, so managing this can be challenging early game until you
learn how to construct your own water purifier. I unexpectedly
discovered that staying irradiated for too long can lead to a
mutation, and suddenly I could jump super high, though my
intelligence dropped like a rock by 4 points. I actually liked this
mutation and intended to keep it, until I accidentally cleansed
myself of it with a Radaway med...perhaps I was roleplaying my low
Intelligence score too well? I miss the ability to leap up onto a
high roof or rock to use as a sniper perch! Other features in the
game include the ability to construct a camp, which can be built as
simple as a shack or as complex as a turret-guarded fortress—if you
can gather the materials you need. The camp can be moved to other
locations on the map and fast-traveled to as a base of operations.
Weapons can be modified, armor can be upgraded, ammo can be crafted,
food cooked, in addition to other fun survivalist options throughout
the game. True to the RPG genre, you can upgrade your skills (Perks)
and shift them around if you like, with skills that rely on your
attribute point investments. In conclusion, I'm really enjoying
uncovering the stories hidden through the notes and recordings
scattered around the wasteland while trying to survive the mutated
creatures and humans that sometimes break the comfortable silence of
exploring the beautiful West Virginian landscape. Maybe I'll see you
there?
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