If another player decides to attack
you, you will notice a tiny sliver of damage was caused. It won't
significantly hurt your player, and the damage is so minimal, you can
easily walk away. Or, you can turn and attack the player back. As
soon as this happens, you have entered PvP, and the loser of the duel
will drop his “junk,” which are the crafting materials he
collected. You will not lose your weapons or armor, or any other
items, however. The winner of the duel can collect your junk, but
that's all he gets out of the experience. If a player attacks you and
you don't attack back, and if that player is peristent and eventually
kills you, he gets nothing at all except the satisfaction that he
beat somebody who refused to fight back. However, the aggressive
player is suddenly labeled red on the map as a murderer, and all
players can see him, though all other players will disappear from the
murderer's own map so he won't know where they are as they hunt him
down. Players can hunt down the murderer together and kill him for
his money and junk. Personally, I love this system, because it
basically protects those who aren't interested in playing Fallout 76
as a PvP game, but those who are interested can do so freely as well.
Bethesda has also hinted at plans to include a PvP faction system in
a future patch.
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