Thursday, December 13, 2018

Video Game Review: Fallout 76 (part 4)


If another player decides to attack you, you will notice a tiny sliver of damage was caused. It won't significantly hurt your player, and the damage is so minimal, you can easily walk away. Or, you can turn and attack the player back. As soon as this happens, you have entered PvP, and the loser of the duel will drop his “junk,” which are the crafting materials he collected. You will not lose your weapons or armor, or any other items, however. The winner of the duel can collect your junk, but that's all he gets out of the experience. If a player attacks you and you don't attack back, and if that player is peristent and eventually kills you, he gets nothing at all except the satisfaction that he beat somebody who refused to fight back. However, the aggressive player is suddenly labeled red on the map as a murderer, and all players can see him, though all other players will disappear from the murderer's own map so he won't know where they are as they hunt him down. Players can hunt down the murderer together and kill him for his money and junk. Personally, I love this system, because it basically protects those who aren't interested in playing Fallout 76 as a PvP game, but those who are interested can do so freely as well. Bethesda has also hinted at plans to include a PvP faction system in a future patch.

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