It's interesting that story-driven
singleplayer games once dominated the market. Massive role-playing
games like the Final Fantasy series or
action-adventure/survival-horror games like Resident Evil were the
rage in the mid-nineties. Over the years, these franchises still
remain, but they have undergone some interesting changes that reflect
the general trend in singleplayer gaming. No longer are most games
designed in a linear event-driven fashion. Instead, the story is told
at a more relaxed pace while paired with open-world exploration,
optional side quests, and random events. Massive open-world
environments that allow for a “sandbox” style of gameplay
encourage players to explore and play the game the way they want,
rather than to follow a linear series of rail-roaded events. Gone are
the days of static environments and camera angles. Instead,
free-movement and open-roaming options allow players to wander and
play the game entirely apart from the story if they choose. Games
like The Witcher 3, the Farcry series, MadMax, Skyrim, and Fallout
are singleplayer games that all involve open-world exploration with a
variety of sidequests to choose from. Why is this form of
singleplayer so successful?
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