The player wasn't convinced the npc was
telling the truth, though, so he considered trying more intimidation.
However, risking intimidation would have meant total failure if the
npc succeeded at his next discern motive check. The player decided to
approach the situation more delicately and promised the npc leniency
regarding his crimes, if he cooperated and revealed the desired
information. This last approach succeeded, and was just the right
amount to get the npc to cooperate and reveal what he knew. The truth
he admitted to was that he was actually the gang leader, and he
revealed the names of his employers for the smuggling operation. The
leads he provided were valuable pieces of intel the Union Guard
needed. The player had succeeded at this part of the mission!
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