Thursday, April 20, 2017

JohnCon and Beta-Testing (part 4)


Interrogation in Solar Echoes now has the feeling I was looking for. Thanks to a beta test at JohnCon using the new demo mission, I was able to get a sense of how the system felt and how players responded to it. During an interrogation in the mission, the player struggled to convince a gang leader to share what he knew. He made several attempts at bluffing and intimidation, but the NPC was resilient and didn't believe the threats and lies, perpetuating his own lies by insisting that he wasn't the gang leader. The NPC lied and told the player's character that he was just there to assist, that the gang leader always kept information compartmentalized and rarely told him much of anything. The player was losing the upper-hand in the interrogation, and was beginning to wonder if the NPC's words might be true--maybe he was only a "grunt," and the real gang leader was the one that had managed to escape in a car during the recent battle...

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