Interrogation in Solar Echoes now has
the feeling I was looking for. Thanks to a beta test at JohnCon using
the new demo mission, I was able to get a sense of how the system
felt and how players responded to it. During an interrogation in the
mission, the player struggled to convince a gang leader to share what
he knew. He made several attempts at bluffing and intimidation, but
the NPC was resilient and didn't believe the threats and lies,
perpetuating his own lies by insisting that he wasn't the gang
leader. The NPC lied and told the player's character that he was just
there to assist, that the gang leader always kept information
compartmentalized and rarely told him much of anything. The player
was losing the upper-hand in the interrogation, and was beginning to
wonder if the NPC's words might be true--maybe he was only a "grunt,"
and the real gang leader was the one that had managed to escape in a
car during the recent battle...
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