This Saturday at JohnCon, I met a lot
of nice people and really enjoyed trying out the new Solar Echoes
rules with players. Despite a computer glitch with my wife's laptop
that left me improvising some of the mission I was running, everyone
was still able to get a good sense of the game. We spent the first
hour building our characters together--even though I offered the
pre-made characters as an option, two of the players opted to build
their own. Another player brought his character from last year, and
another that showed up after we'd started chose one of the pre-made
characters so he could jump right in. I ran things with the new dice
system, and it worked really well--there was a greater range of
rolls, meaning a few more misses than the almost 50/50 chance of
success with the old system. However, this didn't slow the fast-paced
tempo of the game like I'd worried it might! Once I've officially
confirmed with each of the players that they are ok with it, their
names will be going into the beta-tester credits of the updated
Players Guide!
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