For the last few months, I've been
re-working some of the rules and other details of the Solar Echoes
game. I've changed and improved the dice system, the dialogue
encounter system, added in character race vulnerabilities, and have
been hard at work on a total re-design of the character sheet. All of
the above has already been playtested, thanks to the college students
at Johns Hopkins during their gaming convention, JohnCon, and some of
the testers have confirmed that they are ok with me putting their
names in the credits of the Player's Guide. Over the last two weeks,
I've been focusing most of my time on the character sheet re-design.
More than 5 years ago, when Solar Echoes was first released, our
character sheet was done without any graphical design, and the format
had some flaws. During the conventions I've attended over the past 5
years, I've gathered feedback from players and have begun to assemble
ideas about how to re-organize and visually present the information
on the character sheet. After all, Solar Echoes gamers will be
spending a lot of time with their character, so I wanted the
character sheet to be as easy to use as possible, and to look really
cool at the same time...
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