On
the surface, roguelikes do share many of the same characteristics as
games in the larger RPG genre. However, one big difference is that,
when your character dies in a roguelike, you usually lose all of your
progress and have to start again at the beginning. While I've never
experienced a roguelike in a table-top RPG setting (maybe some
exist?) I've definitely played a few as video games. Initially, the
concept of having to start all over from the beginning might remind
some of you (from my generation) of the punishing difficulty of early
video games in the 1980's, like “Ghosts 'n Goblins.” In that
game, you had only 3 lives, and if you meant to solve the game, you
had to go through the entire game using only those 3 lives. If you
lost all 3 lives, that was it, GAME OVER, back to the very beginning
for you! Imagine how frustrated I was to finally beat the end boss
and learn that to win the game, I had to go through the entire game a
SECOND time! And yes, I did, I solved that thing finally back when I
was a kid. These days, I don't have that kind of insane patience
anymore, nor the time! To enjoy a roguelike, do you need patience
like that?...
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