If
you're unfamiliar with the genre of video games known as
“roguelikes,” it is really a subgenre of role-playing games. The
most defining characteristic of a roguelike is the permanent death of
the player-character, though this at first doesn't sound like
anything unusual—character death is a common penalty for not
playing a game well enough to survive its challenges. However, where
roguelikes differ from other RPG's is that the only way to make
progress in the game is to die. Continually. Over and over. In a
normal RPG, though it may be challenging to keep your character
alive, the game is designed to allow skilled and patient players to
advance their character, steadily accumulating new abilities, more
powerful items, and often more “hit-points.” Roguelikes can be
said to be the same at first glance, but the game designers created
challenges in the game that you can only hope to defeat after your
character has been defeated countless times. What exactly is the
difference, and is a roguelike the kind of game for you?
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