Monday, July 27, 2015

Fast, Cinematic Car Chases (part 1)

When designing Solar Echoes, we wanted to make sure that players could have exciting, cinematic car chases and starship dogfights. The vehicle system in Solar Echoes is a little different than the squad combat system—you no longer need to count squares on a battle-map for movement and distances. Vehicle combat (terrestrial, air, or space) is abstracted and simplified to three basic distances: long, medium, and close range. You won't have to measure anything or count out your movement, which allows for a much faster-paced and exciting vehicle combat encounter! Cut-out, stand-up icons are provided in several Solar Echoes rule-books to help players visualize the car chase, but you can always use other models, such as hot-wheels cars, to help represent the scenario.

No comments:

Post a Comment