So which do you prefer? Space Opera,
Hard sci-fi, or a mixture of both? Hard sci-fi can fall into the trap
of becoming too realistic, where much of the time is spent detailing
things in order to give them realistic legitimacy. A similar problem
in Space Opera is the tendency to spend time explaining things to
justify the absurdities. However, with Space Opera, it is easier to
let things go and let the imagination run wild, as long as a fair
level of consistency is maintained throughout. Hard sci-fi is less
forgiving, for fans of the genre may have extreme difficulty getting
past even a small inconsistency. While we tried to maintain realistic
consistency in some areas of Solar Echoes (weapon damage, wounds
penalties from suffered damage, armor, vehicle and robot degradation
when damaged, etc.) we also took a few liberties in other areas that
we felt balanced the game more towards fun (healing nanites can
remove some wound penalties, cloning can give your character another
chance if your character dies, etc.) In the end, we wanted Solar
Echoes to feel realistic and fair, but to encourage fun adventures
and creative tactical choices.
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