Friday, July 25, 2014

Impressions of Destiny (part 5)


There are a few aspects of Destiny, however, that I wasn't fond of, though they're not deal-breakers in my opinion. One is problem (it seems intentional, but perhaps it is something Bungie intends to change) is the situation that occurs with weapon-switching. You have a primary, secondary, and even a heavy weapon that you can switch between at the press of a button, but the problem is when you want to use weapons you're carrying other than those three hot-keyed guns. If you go into your character screen and switch up what you have hot-keyed, the ammo disappears for that weapon, even if it was fully loaded before. This can be annoying for some play-styles. Another thing I wasn't fond of was that I could not join a team of players because I don't have “Playstation Plus,” a membership with a $50 annual fee that allows discounts on games and the ability to play multiplayer. My concern is that I might miss some aspects of Destiny's story, because in the beta, there is already one scenario I can't access. Something else I noticed was that when I was in an area where a team was playing, the Fallen that spawned for them seemed oblivious to me—I could shoot them and run around them, but it was like they didn't see me at all. Finally, the tasks that I gathered in the open-world environment started to get really repetitive: “Kill more Fallen because” we need to study their weapons, we need to study their armor, we need to study their genetics, etc. There sure seemed to be a lot of quests that were just trying to get me to kill more Fallen, when honestly, that's all you do in the game anyway. Hopefully, the story and missions will be more interesting in the full game, and consider that I've only experienced 4 or 5 main story quests in the beta. I'm not really on the fence anymore—the game is fun—I just hope that the beta is a limited snapshot of the scope of the game, rather than a warning of future repetition and drudgery like so many other MMORPG's out there. I'm hoping this one isn't all about the grind!

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