Thursday, July 24, 2014

Impressions of Destiny (part 4)


What about the gameplay itself? I can easily draw comparisons to other games, such as Borderlands, where you are always looking for a better gun and equipment. There are always lots of Fallen and drones to shoot at, so if you enjoy FPS's even a little, there is plenty to do in Destiny. Fallen respawn in areas that have been cleared, so it appears that it is possible to just camp out and “farm,” slowly raising your experience points to level up. But honestly, I was much more interested in exploring that incredibly detailed and realistic world. It's beautiful, and so far, I haven't noticed any recycled areas. Everything looks like it was designed individually rather than cut and pasted, and exploring can be its own reward for a while. One nice feature early in the game is, after you complete one of the first few tasks, you can summon a hover-bike speeder and zip around the area more quickly. It is vast, and I like that, unlike other MMORPG's, you're given a means of fast overland travel really early in the game. The combat is very fluid, and the AI of the Fallen is decent—they take cover if you are aiming, they try to flank you (sometimes), and they react to your positioning well (if you're camped out in an area they can't get to without taking weapon fire, they'll toss a grenade over to you.)

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