Tuesday, April 8, 2014

RPG's and MMORPG's (part 2)


Right away, I'm certain that MMORPG fans would key into my statement that I only spent a few hours with the Final Fantasy XIV beta, and tell me that I need to spend more time for it to really grab me. Yet I remember hearing the same thing when I was trying to like World of Warcraft—I got into the beta and played it for a month before it was released, and then bought it with the hope that if I just spent more time with it, I'd like it. After the first month of owning the game and spending countless hours to level my character up to level 27, I finally canceled my subscription and deleted the game from my computer. People kept saying things like, “It gets really good after level 10,” “It gets better after level 15,” or was it level 20? I kept trying, I kept hoping, but it never changed enough from its design to keep me going. I've concluded that I just don't like, or maybe I just don't get, MMORPG's. Yet I still keep trying to like them—I spent several hours on the Final Fantasy XIV beta and loved the creative and colorful world they created, the unique creatures, modes of transportation, and character choices available for designing my avatar. For those of you that like MMORPG's, Final Fantasy looks like it has all the characteristics of the most popular offerings on the market today, with the added special blend of world-design that only Square Enix seems to have.

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