The Krissethi mafia is a powerful
threat, but the greatest of Krissethi criminal organizations is the
syndicate known as “The Seven.” This organization is run by seven
different clans, and they are influential and powerful enough that
some fear they may even be able to compete against the ruling clan of
the Krissethi. Their goals seem simple—they wish to accrue power
and wealth to rise to the top of Krissethi society. The Seven focuses
on quick roads to power, and utilizes a wide range of illegal
activities to gain wealth and influence. Smuggling, hacking, theft,
extortion, piracy, and poaching are a few of the main activities the
organization is known for, but they also enjoy profits gained from
“legitimate” businesses such as casinos and off-world importing.
Of course, investigations into these businesses have proven that the
crime syndicate is quite skilled at keeping illegal activities
beneath the radar, and their money-laundering methods have been
difficult to track. It always seems that proof somehow evaporates
just before the Union Guard arrives...
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, December 31, 2013
Monday, December 30, 2013
Organizations in Solar Echoes (part 1)
There are a variety of organizations in
the Solar Echoes universe, ranging from legitimate corporations to
the mafia to groups with bizarre ideologies. We have detailed a few
of these organizations in our books, but the universe is a huge
place, so MC's are encouraged to design their own groups to fit their
particular campaign. We offer some guidelines towards developing your
own organization: What is the organizations goal(s), and how far
might it go to achieve that goal? Who is in that organization—is it
primarily one race, or a variety of the alien races? Are the members
of the organization aware of its goals, or are they participants in
something bigger than they understand? There are a number of
questions to ask when forming your own group, and this week, we'll
examine the details of a powerful group in Solar Echoes...
Tuesday, December 24, 2013
Alien Gift Guide: Solar Echoes Discounts
Merry Christmas!
What should you
buy your alien friend? Gift-giving among the different alien races in
Solar Echoes can be very difficult, if you are unfamiliar with the
various cultures. Giving the leafy Erwani a bouquet of flowers is
considered extremely insulting and barbaric—Erwani instead prefer
to sink their roots into soft, fertile, premium soil, so brand-new
hydroponic shoes filled with top-grade soil will do the trick. The
reptilian Krissethi are relatively easy to shop for, as they enjoy
expensive jewelry and gaudy clothing, hunting weapons, preserved
animal trophies, or even small, live animals for snacks. If you or
your friends are unfamiliar with the alien races in Solar Echoes, how
about introducing them to the Solar Echoes universe, with the
Player's Guide or Mission Controller's Guide?
Discounted Solar Echoes Guides:
We are excited to
hear your thoughts about Solar Echoes. Please feel free to email us
any questions or comments about our game at support@solarechoes.com,
and we look forward to your reviews.
Thanks again for
your support, have a Merry Christmas, and have fun playing Solar
Echoes!
Andy
Corefun Studios,
LLC
Holidays in Solar Echoes (part 2)
Cultural celebrations vary in the Solar Echoes universe. The Chiraktis revere their leader, the Queen, as a god, so holidays in Chiraktis culture are about honoring the Queen in some way. By comparison, the Krissethi race is very materialistic and is focused upon status and wealth, so Krissethi holidays often involve giving gifts to those of higher status, competitively purchasing expensive items to try to out-do other gift-givers. The Erwani observe a day each year in which they silently honor their elders, who deliberately seclude themselves from modern day culture.
Monday, December 23, 2013
Holidays in Solar Echoes (part 1)
What kinds of holidays are celebrated
in the Solar Echoes universe? Holidays stem from cultural traditions,
and when considering some of the alien cultures in Solar Echoes, it
would be interesting to imagine what types of holidays they might
celebrate and which holidays they wouldn't. For instance, consider
the Archaeloids—their young are born of eggs in the deep oceans on
their home planet, and the young must fend for themselves without
parents or family to help. It is not until they reach maturity that
the survivors are welcomed into Archaeloid society, so the day of
their entrance into civilization (also seen as the day they escaped
from the wilds) is celebrated. The day of their birth is uncertain,
so birthdays are not even considered as a holiday worth celebrating
in Archaeloid culture.
Friday, December 20, 2013
Markets and Economies in Solar Echoes (part 5)
The level cap in Solar Echoes is
currently at level 20. When players are in their late teens, so to
speak, they may potentially be very rich and might be able to afford
to build not only their own customized starship, but possibly even
their own space station or terra-form a planet to start their own
colony. The MC should be imaginative and allow players to pursue and
achieve ambitious goals for their characters. Campaigns can start to
become dangerously difficult to manage when character levels are so
high, so the MC may need to do a lot of extra preparation to create a
reasonably challenging environment for the characters. At such high
levels, it is realistic that characters may have major impact upon
planetary markets and economies. The universe is a big place, but if
the characters have a huge presence across the worlds, then it is up
to the MC to bring them up against equally powerful organizations or
individuals. The most deadly alien threats are always lurking at the
edges of uncharted space, so it might be time for the characters to
encounter them in a big way. Some of the largest criminal
organizations that rival the power of the characters should bring
some pressure against them for their obvious presence and the impact
they have upon the worlds. Having a lot of money and power in Solar
Echoes will bring forth challenging threats that seemed unconcerned
with the characters in the past.
Thursday, December 19, 2013
Markets and Economies in Solar Echoes (part 4)
Buying weapons, armor, and even
starships is not the only way players will be spending their
character's money. The Union Guard, which is the special op's force
the characters are part of, does pay the characters for their work
but does not cover all expenses they might incur. Players may decide
that living at UG headquarters is not their first choice of residence
after a while, and may give up the free room and board to find a
place of their own. Traveling through space, even if the players have
bought their own starship, costs a lot of money—starship fuel,
maintenance, and repair can be costly. If players really want to get
from point A to point B quickly and not spend weeks or months in
space getting there, the use of a Warp Gate is extremely expensive.
There are many reasons that players will want to see their money grow
through investing; leaving it in the bank might not provide the team
of characters what they need to achieve their goals. The Mission
Controller in a Solar Echoes game should be careful not to give out
too little or too much to players for mission rewards—amounts are
detailed in official Solar Echoes missions, but for
individually-developed campaigns, it is a good idea to slowly ramp up
financial rewards and not allow things to become unreasonable. If the
players can barely afford to buy their own ammunition, or if they
have managed to buy a fleet of starships that rivals the Union Guard,
then the MC is doing something wrong.
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