The level cap in Solar Echoes is
currently at level 20. When players are in their late teens, so to
speak, they may potentially be very rich and might be able to afford
to build not only their own customized starship, but possibly even
their own space station or terra-form a planet to start their own
colony. The MC should be imaginative and allow players to pursue and
achieve ambitious goals for their characters. Campaigns can start to
become dangerously difficult to manage when character levels are so
high, so the MC may need to do a lot of extra preparation to create a
reasonably challenging environment for the characters. At such high
levels, it is realistic that characters may have major impact upon
planetary markets and economies. The universe is a big place, but if
the characters have a huge presence across the worlds, then it is up
to the MC to bring them up against equally powerful organizations or
individuals. The most deadly alien threats are always lurking at the
edges of uncharted space, so it might be time for the characters to
encounter them in a big way. Some of the largest criminal
organizations that rival the power of the characters should bring
some pressure against them for their obvious presence and the impact
they have upon the worlds. Having a lot of money and power in Solar
Echoes will bring forth challenging threats that seemed unconcerned
with the characters in the past.
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