I still remember playing old PC games
about space exploration where earning money was best accomplished
through trade between planets. It was fun buying an item cheap on one
world and then selling it for a high price on another because of the
demand for that item. For instance, while a rocky, mining world might
have tons of iron ore available, consider the need for raw materials
on another world such as a gas giant, with the population residing in
orbiting space stations. They'd pay high prices for the iron ore, and
it would be easy to sell it there for huge profits. Of course, when I
played these games I had to be careful, because if I saturated the
market with a surplus of iron ore, the price the people paid for it
would drop due to low demand. We have a similar system in Solar
Echoes, and have detailed a number of planets in the Mission
Controller's Guide with information about how certain commodities
will be received depending on the planet. Here is an example from an
icy Archaeloid planet called “Keban Shuul,” where its moon is
heavily mined and the planet's surface is primarily water: Contraband
(-15%), Food (0%), Lifeforms (-10%), Luxury Items (-10%), Medicine
(+10%), Precious Metals/Gems (0%), Radioactive Materials (+10%), Raw
Ore (-20%), Refined Ore and Alloys (-10%), Synthetic Materials
(-20%), Technology (+20%)
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