Buying weapons, armor, and even
starships is not the only way players will be spending their
character's money. The Union Guard, which is the special op's force
the characters are part of, does pay the characters for their work
but does not cover all expenses they might incur. Players may decide
that living at UG headquarters is not their first choice of residence
after a while, and may give up the free room and board to find a
place of their own. Traveling through space, even if the players have
bought their own starship, costs a lot of money—starship fuel,
maintenance, and repair can be costly. If players really want to get
from point A to point B quickly and not spend weeks or months in
space getting there, the use of a Warp Gate is extremely expensive.
There are many reasons that players will want to see their money grow
through investing; leaving it in the bank might not provide the team
of characters what they need to achieve their goals. The Mission
Controller in a Solar Echoes game should be careful not to give out
too little or too much to players for mission rewards—amounts are
detailed in official Solar Echoes missions, but for
individually-developed campaigns, it is a good idea to slowly ramp up
financial rewards and not allow things to become unreasonable. If the
players can barely afford to buy their own ammunition, or if they
have managed to buy a fleet of starships that rivals the Union Guard,
then the MC is doing something wrong.
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