Innovation in your game design doesn’t
necessarily have to involve breaking traditions of that genre, though
if you are willing to go that route and take the risks, it can
definitely make your game stand out. Innovation can also exist within
a genre and its traditions through the subject matter or characters.
As a random example, I don’t think there are currently any RPG’s
about playing as an accountant or bank teller, but who knows, maybe
someone will find a way to make an interesting game with characters
in those professions. Even if all the standard RPG game mechanics
were still present, the setting and characters—and consequently,
the storyline—would be unusual enough to possibly gain the
curiosity of gamers. The point is that something needs to make your
game stand out, because you should be asking yourself this question
from the very beginning: Why would people buy my game instead of
other, similar games? However, one of the biggest challenges when
trying to innovate is not to do it just to be able to claim you were
innovative. In any creative profession, it is often easy to identify
when a person has a genuine, unique idea and when something has been
entirely contrived. Whether you break traditions through a unique
story, setting, characters, or by altering traditional gameplay
within a genre, remember that you really need to be a believer in
those changes and put a lot of thought into the new design.
Otherwise, it won’t be long before you’ll be called out on it in
game reviews.
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