Whether you are are an aspiring video
game developer, a board game designer, or a tabletop RPG designer,
the first question is often the hardest to answer. Where do you
start? The options are overwhelming, and can cripple you as you sift
through the possibilities. There are some development tools available
to game designers that will help you narrow it down, such as the
video game design program, Unity. As you explore Unity, you’ll see
templates available for a variety of different video game genres.
First Person Shooter, RTS, or RPG? 2D platformer, or 3D space
shooter? The designers of the Unity program know that the first step
you need to take in any type of game design is to decide what type of
game you want to make. Deciding on parameters is a crucial step,
because having limitations will keep you focused. Endless options are
the enemy of the creative mind, though it might seem counterintuitive
to suggest this. Think of it this way: if you were told to write a
music composition and were given every note to use, you’ll
immediately want to narrow things down a little and make some
decisions. Should it be in a major key, a minor, or something else?
What type of meter do you want to use? What style do you want to
write in? Game designers need to make the same types of decisions
before starting in order to begin producing something cohesive.
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