There were too many options at the
beginning of this video design process, and it can easily feel
overwhelming. It's like creating anything—you have to narrow down a
few parameters so you have a better idea of your workspace.
Otherwise, you'll be paralyzed by indecision by the huge variety of
possibilities. I wanted the video to highlight many different
features of the game: it has an epic story, RPG-like choices,
multiple paths, possible romance, the potential for combat,
encounters with alien leaders, and beautiful artwork for the
backgrounds, characters and CG's. I came up with a fun way to present
all this, and it was through the initial mission you'll be offered at
the beginning of the game. The character, Sarah, presents the mission
to the protagonist, Trey, and talks about everything that will be
involved. She tries to sell it to him as being an amazing opportunity
and a chance to see the universe, and assures him no danger is
involved. I've hired a voice actress to speak some of those lines for
the video, while at the same time, I show what really happens
throughout the game, kind of like a contrast to her promises. During
the video, you get glimpses of the different places and people Trey
will encounter, in addition to the challenges and hardships he'll
face along the way.
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