I've read a lot of complaints about
visual novels that have choices that don't matter. These vestigial
options offer the same results, no matter what you choose, so the
seeming choice is really just a placebo to trick you into believing
you had some influence over the story. In the Star Legation, I've
made sure that all your choices matter, though some of the time, you
won't be aware of the hidden variables that are recording your
decisions, These variables are waiting for a moment later in the
game, and only then will the effect become apparent. Yet some choices
will open up new routes in the story, while others will allow for
additional background content to be revealed. I've also designed the
game so that some of these choices will only appear if you selected a
particular skill for your character at the beginning of the game,
though no combination of skill choices will prevent you from solving
the game--you'll just have a different experience than someone else
might.
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