Wednesday, January 15, 2020

Programming Choices in a VN (part 3)


I've read a lot of complaints about visual novels that have choices that don't matter. These vestigial options offer the same results, no matter what you choose, so the seeming choice is really just a placebo to trick you into believing you had some influence over the story. In the Star Legation, I've made sure that all your choices matter, though some of the time, you won't be aware of the hidden variables that are recording your decisions, These variables are waiting for a moment later in the game, and only then will the effect become apparent. Yet some choices will open up new routes in the story, while others will allow for additional background content to be revealed. I've also designed the game so that some of these choices will only appear if you selected a particular skill for your character at the beginning of the game, though no combination of skill choices will prevent you from solving the game--you'll just have a different experience than someone else might. 

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