I'll admit it, I'm using a plot device
in the story I'm writing for The Star Legation visual novel, and I'll
share it with you. Visual novels, by nature, have less expository
writing—descriptions of people, places, and objects are rarely
given through text because these things are often represented through
the art in the game. There is less of a need to spend time on
description, and that results in a much faster novel-reading
experience. Most, if not all, of the writing is dialogue between
characters, so any descriptive text is usually included in their
spoken conversations. However, the problem I ran into was that there
were times that it wouldn't be natural to go into such descriptions
at the time that something was observed. I found a way around this by
using a character who communicates over long-distance with the
protagonist, as a hologram. This long-distance character can ask
questions of the protagonist about his observations, which allows me
to enter more descriptive text as he tries to explain to her, in more
detail, what the readers might not have been able to see represented
in the art. Plot devices can be very effective techniques to help you
get the most out of your story, so don't hesitate to use them...as
long as you don't use them to write yourself out of a corner!
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