Another interesting plot device that
you may be familiar with is known as the “plot voucher,” which
involves something that a character finds or receives in the story
that has some later, important significance. This is similar to the
deus ex machina device, except that the audience knows about it much
earlier in the story—they just didn't realize what it was for until
it saves the day. Somehow, this has become slightly more accepted and
doesn't ellicit the loss of suspension of disbelief in an audience
quite as much. Often, these magical objects are found in fantasy or
science fiction stories, and the protagonist doesn't realize the
power or capability of the item until a dire, possibly
life-threatening moment has arrived. Perhaps the reason we accept
this plot device over the deux ex machina is because we knew about
the object before the crisis, and might have even been yelling for
the protagonist to try using it to save himself. When the character
finally does use it, we feel relieved, possibly smarter because we
realized it before the character—we saw it coming.
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