As the writer and producer of the Star
Legation visual novel, I began with the idea that I needed to keep
the number of locations down a little. In a lot of visual novels,
characters will visit a number of different locations, including
different rooms in a home, school, other buildings, outdoor
locations, transportation, etc. This can quickly become quite
expensive, because artwork for each location is necessary in a visual
novel to help create an immersive setting. The problem for me was
that my story idea spanned a massive universe, including a number of
different planets that the characters would be visiting. To give a
clear idea of how much art I predicted I'd need, art was necessary
for the 9 main characters, a number of side characters, art for
different starships, art for the interior of their own starship, art
for the planets in space, art for the planet surfaces, and art for
the “throne rooms” of the alien leaders, not to mention the
different anomalies they would see as they journeyed through space
itself. How would a plot device help me manage the projected budget
for this game, despite so many different locations to visit?
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