Whether you are writing a novel, a
movie script, a video game, or are the GM of a tabletop RPG, it is
important for your characters to have reasons behind the choices they
make and the actions they take. As a writer, it is easy to fall into
the trap of letting your story drive your characters, rather than the
other way around. Although this is not always a bad thing,
character-driven stories tend to resonate more with audiences because
of the development characters go through over the course of the
story. How can a writer design interesting characters with believable
motivations? This week, I'll discuss a few things to consider...
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