Yes, I'm obviously a gamer, and from
the many Solar Echoes books I've released (and frequent social media
posts) you've probably also gathered that I'm an avid writer. In
addition to my hopes of becoming a novelist someday, I'd also be very
open to writing for video games—specifically RPG's. Video game
companies are hiring experienced writers to craft the stories for
their games, and RPG's have become a very popular genre. Their
success is due, in part, to the epic stories and interesting
characters that the game is based upon. Back in 2002 when the D&D
RPG game “Neverwinter Nights” released, I remember spending
untold amounts of time designing my own adventures. I enjoyed
designing the settings, the challenges, and even scripting (coding) a
few unique features, but the best part was writing the dialogue trees
for the characters. Writing conversation options and responses for
each character involved complex branching conversation trees,
assigning tags for choices that would open or close other dialogue
options. As I did all this, it also developed my own writing style,
because it got me thinking about how the personalities of each
character could be reflected in their choice of words and the
responses they would more likely give in each situation. I still
consider some of the same things when writing characters...
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