There has always been something about
Blizzard games that feels a little different from other games. For
me, the definitive game was Starcraft, probably one of my all-time
favorite video games. I think I first recognized in Starcraft the
secret formula Blizzard has been using. It's all about the
characters. What I mean is this: in other games, you might have a
character or unit that you can move around and use in the game. Maybe
it's a paratrooper unit with a machine gun, as an example. Other
games will give him one or two sounds, and he'll have his standard
ability and maybe a secondary ability. But when compared with other
units in the game, he sort of blends in and doesn't look or feel very
distinct. Yet in Starcraft, Blizzard makes sure that every single
unit feels unique, not only in the exclusive abilities they have, but
in their character art, sound, and animation. If you click on the
unit, it has more than just one repetitive sound or comment that it
makes and these comments either build the lore of the character or
are humorous. Each character's animation when moving and attacking is
distinctly different from others. Every ability affords distinctly
different tactical approaches to winning. In short, Blizzard taps
into your creative mind and gets you excited about every character in
their games. Even the units I liked less than others were still
unique and fun to use.
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