There are countless games available,
and many of them involve direct competition. Some games, like
tabletop RPG’s, are about people playing together as a group, on a
team, in order to overcome challenges together. One of the core
precepts I built Solar Echoes on was that it must involve everyone—I
wanted Solar Echoes to be a game that brings people together and
doesn’t leave anyone out. Thankfully, after running countless demos
at conventions where complete strangers all sit together at my table,
I believe this has been achieved. Without turn-taking (no initiative
order), with somewhat fragile characters that suffer penalties when
wounded (which hurts the overall effectiveness of the team), and with
every system in the game designed to involve all players working
together, Solar Echoes is definitely the kind of game that will turn
total strangers into friends. I’m excited to be a part of building
the game community! This weekend, Solar Echoes will be at the
science-fiction and fantasy convention, Balticon, for its 50th
anniversary. I hope to see you
all there!
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