Another
technological innovation that has already hit the market and will
continue to do so in various iterations this year is virtual reality.
The Oculus Rift, HTC Vive, Samsung Gear VR, Google's VR Cardboard,
and in October, Sony's Playstation VR are all making 2016 the year of
virtual reality. What remains to be seen is if this is another fad
(like motion-controlled games) or if this new tech will become the
next big thing. For gaming, virtual reality is extremely immersive,
but the success of VR in the game industry really depends on the kind
of support it will see from the software developers. Developers must
make a big gamble right now, because it's really hard to gauge
whether the public will buy these expensive devices (the Oculus Rift
is about $1200, Playstation VR is $400). However, even if the game
industry doesn't end up making VR a big hit, VR has also been adapted
for other uses: Travel agencies are giving customers a taste of where
they can visit, colleges are giving virtual tours, films are being
released for VR rigs, NASA is preparing to use VR to give astronauts
a taste of the familiar while far out in space, VR is being adapted
for use with medical technology for complex procedures, and of
course, the military is using VR to better train recruits. VR may not
necessarily be the future of video games (though it might!), but it
already looks like it might be here to stay.
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