The search for significance in an RPG
is often what influences a player's experience with the game the
most. Players want to feel like their character impacted the game
world and other characters--that they were able to change something
and make a difference. Just ask an RPG player to tell you something
about their character, and they will immediately launch into an
involved story about a time when their character made a huge impact
in the game. It's almost the same reaction a proud parent heard when
given the chance to talk about their kid. Finding significance in a
game often brings about a strong sense of accomplishment. Maybe
that's partly what attracts so many people to RPG's in the real
world, because many of us seek significance and struggle to find it
in our jobs, our schools, and even on social media. But how do game
designers and GM's ensure that players feel this way about their
games?
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