Thursday, April 18, 2019

Table Top Tales VR Review (part 2)



Playing Table Top Tales VR is similar to a lot of other turn-based RPG's in that you have a certain number of action points and movement. You can move, use some action points to pay for ability card actions, and move some more, or whatever order you prefer until they are all used up, and you can also activate your other characters and go back to previously used characters if their movement and actions aren't fully exhausted. After you've used up everything you have (you must) then it's the enemy NPCs' turns. Every time you level up, you have to pick between 3 ability cards or 3 ways to boost your character, depending on which level you're at. I can see tremendous replay value with this, trying out different skills. They were all interesting and it was very hard to decide! I really enjoy the tactical options in this game, there is a lot of variety. There's really something to playing this in VR--reaching out and picking up your character to move it around on the map, leaning over to get a better look or angle at the battlefield--it's all like I'm playing a table-top RPG. Plus, that GM crow always keeps the game interesting with her story-telling, comments, and the different voices she uses for the NPC's.

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