The second reason
for external story arcs in Solar Echoes is to provide Mission
Controllers (MC's, the GM in Solar Echoes) with creative material to
develop his own campaigns. When I was MC'ing a small campaign with
characters once, I found myself tying information from external story
arcs into current missions, and I even added (improvised) an
encounter to a mission that related to an external story arc. It gave
more depth to the situation, and made what seemed like an isolated
operation feel like it was part of a larger plan. The players later
told me that it made them feel that they were a part of something
bigger, that their actions were affecting the story and the course of
the universe—and they liked that, a lot.
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