Putting all this together was an
interesting task, because it's hard to really decide on what needs to
be first. For me, having the narrative in mind helped structure the
scenes I needed to show, but once I had those scenes put together,
the narrative voice-over needed to be timed with those scenes. I
adjusted the pacing and length of the scenes, but didn't want to
prolong any part of it because of the narrative subject, so therefore
needed to create more video scenes to keep the pacing of the cuts
consistent. On top of this, I added in camera movement, using slow
zooms and pans, and that synced well with the music, but I also
needed to time certain parts of the music (while composing it) to fit
with what I'd put together with the video and narrative. It's all
very convoluted, but it came together nicely and I'm happy with the
final version. To top it all off, I also created a short intro with
the logo for my company, Corefun Studios, and added some sound that I
matched to the animation. I'm very excited to share it with you, and
if you don't want to wait to see it when the Kickstarter begins, sign
up for the monthly insider updates at the link below—I'll be
sharing the unlisted Youtube link with my insiders as soon as the
video is finished.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Friday, January 31, 2020
Thursday, January 30, 2020
Upcoming Promo Video (part 4)
Sound design for the video was very
important, and it needed to include the voiced narrative, appropriate
background music, and even a few sound effects to highlight some of
the moments. An explosion, the hum of a cyberweapon, and the sound of
loud metal clanking were a few of the sound effects I inserted under
the soundtrack and narrative. The musical soundtrack itself needed to
feel like scifi music, but I also wanted it to convey a sense of
urgency and excitement. Using a Digital Audio Workstation (DAW), I
composed a very upbeat, exciting piece of music that sounded like
something you might dance to at a rave. I used an assortment of
synthesized sounds that evoked a scifi atmosphere, and assembled
everything with multiple layers. I then had to time some of the
pulses to what was happening in the video (and vice versa) for
emphasis. Finally, I had to adjust the volume levels of all these
parts, making sure the music didn't drown out the narrative and the
sound effects could still be heard over the music.
Wednesday, January 29, 2020
Upcoming Promo Video (part 3)
There were too many options at the
beginning of this video design process, and it can easily feel
overwhelming. It's like creating anything—you have to narrow down a
few parameters so you have a better idea of your workspace.
Otherwise, you'll be paralyzed by indecision by the huge variety of
possibilities. I wanted the video to highlight many different
features of the game: it has an epic story, RPG-like choices,
multiple paths, possible romance, the potential for combat,
encounters with alien leaders, and beautiful artwork for the
backgrounds, characters and CG's. I came up with a fun way to present
all this, and it was through the initial mission you'll be offered at
the beginning of the game. The character, Sarah, presents the mission
to the protagonist, Trey, and talks about everything that will be
involved. She tries to sell it to him as being an amazing opportunity
and a chance to see the universe, and assures him no danger is
involved. I've hired a voice actress to speak some of those lines for
the video, while at the same time, I show what really happens
throughout the game, kind of like a contrast to her promises. During
the video, you get glimpses of the different places and people Trey
will encounter, in addition to the challenges and hardships he'll
face along the way.
Tuesday, January 28, 2020
Upcoming Promo Video (part 2)
Putting together a promo video to
advertise the Star Legation was a lot of fun, but it was also a
challenge, because I've only finished programming 5% of the game—the
demo. Thankfully, I have most of the background art and all of the
CG's in the game already finished, so I was able to simulate some
parts of the game that I have yet to program. I went to a few scenes
in my script and programmed some of those moments exactly as I plan
to when I actually arrive at those points in the programming process.
Then, I recorded the gameplay of those moments and made short videos.
I then brought those short videos into my video editor and cut them
to highlight a few moments, adding in some slow panning camera
movement. For example, the encounter with the Chiraktis Queen was set
up exactly as it will be when Trey is ushered into her throne room.
At several points in his conversation with her, Trey will have
choices about what to say. I programmed a scene with 3 choices, and
linked one of the choice buttons to the text that Trey will actually
speak in the game, and then I recorded myself “playing” that
scene, selecting that choice and seeing the resulting text emerge.
Nevermind that the other two choice buttons didn't actually lead
anywhere yet—they will when I get that far in the game, but for
now, my intention is to give you a clear picture of what the game
will look like so you can decide if it is something you might want to
play when it's finished.
Monday, January 27, 2020
Upcoming Promo Video!
Last week was an exciting week as I
spent some time away from programming and focused on putting together
a promo video for the upcoming Star Legation Kickstarter campaign. I
have some background in film, so I really enjoyed planning out the
details while seeing some come together as I went along. I completed
the video this weekend, except for the voice-acting. I'm auditioning
two voice actresses for the part, so once I have both auditions in,
I'll plug in their voices with the video and see which I think fits
it better. After I decide and the voice actress completes her part,
the video will be ready, and I've got to say, it's really pretty fun!
I sure hope you like it, but there are only two ways to see it: wait
for the Kickstarter campaign to launch (date not yet determined, but
fairly soon!) or...subscribe to my insider email list. I send out
updates on the game once a month to my insiders, and if you're on the
list, you'll get an unlisted youtube link to the video when it's
done. This week, I'll talk about everything that went into designing
the video.
Thursday, January 23, 2020
The Gaming Mind (part 4)
Playing a video game requires a number
of layers (habits) to be built, in order to progress through the
game. Those who don't have the patience to persevere through failure
after failure won't experience the heightened skill development that
results from this process. But ask any garner: if you keep trying,
you will see improvement, and knowing you're getting better is the
affirming knowledge that often gives us the perseverance to keep
struggling ahead, no matter how slow the progress. Gamers feed off of
each little crumb of confidence which eventually grows into a pride
and certainty that fighting forward is going to get them to the goal.
Musicians do the very same thing, day after day, practicing their
instrument to build new layers of habits. And it's no wonder that
both gamers and musicians are more likely to evidence resilience and
strength even when they fail--they'll just keep trying, again and
again, until they reach success.
Wednesday, January 22, 2020
The Gaming Mind (part 3)
If someone seems to truly be
multitasking, there is actually something else going on under the
hood. One of the tasks that person is performing is actually a habit.
Give someone two entirely new tasks to do at once, and they'll falter
at both, but ask them to do something new while doing something
they've done for years, and you'll see a different result. We are
capable of performing many complex actions simultaneously when we
have built in layers of habits. Just look at a musician to see this
in action: they move their hands and fingers entirely independent of
each other while performing a complex series of entirely separate
tasks, all while counting complex rhythms, maintaining a consistent
pulse, even shaping the music using dynamics, phrasing,
articulation, and other musical embellishments. The mind of a gamer
has similar capabilities...
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