According
to scientists at DARPA (Defense Advanced Research Projects Agency),
our future is going to look very different. If anyone has a good idea
of what our future will look like, DARPA is an excellent choice for a
fortune-teller. These are the same people that innovated and
developed GPS (global-positioning systems), advanced robotics, and
even the internet itself. It's already rather certain that artificial
technology and robots are going to change a number of industries.
It's also obvious that drone aircraft will continue to move into the
civilian market, and we are likely to see self-driving cars as part
of our future as well. Yet DARPA scientists see even bigger changes
ahead for us in the next 30 years...
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Monday, January 11, 2016
Friday, January 8, 2016
What are your talents? (part 5)
Vehicle
talents in Solar Echoes are a bit unusual in that many of them are
actually free! This means that you automatically get certain vehicle
talents when you have invested the required amount of skill ranks in
the pilot: terrestrial or pilot: air/space skills. We found that
these talents add a lot of exciting options to car chases and
starship battles for players, and that it made sense that when facing
high level opponents with lots of skill piloting, they should be able
to do more advanced maneuvers. The free maneuvers for terrestrial
pilots include: 180 (degree turn), Drift, Sideswipe, and Swerve. The
free pilot air/space talent maneuvers include: Fast Break, Immelman
Turn, Barrel Roll Loop, Jinking, and Scissors Defense. However, if
you really want to be an expert driver or pilot, you'll need to
invest in some of the more advanced talents, such as Combat Pilot,
Elusive Pilot, Maverick Pilot, or Hyperdrive Blink. These talents are
more powerful and don't come free!
Wednesday, January 6, 2016
What are your talents? (part 4)
Where
would a team be without some engineering knowledge? Considering that
the Solar Echoes universe is full of vehicles, robots, and all sorts
of other contraptions, engineering is often vital for success on a
mission. Engineering talents allow for a character to make quick
repairs to armor or vehicles, scrounge up necessary parts, jury-rig
vehicle systems to work temporarily, understand material properties
and gain armor piercing against objects, and even boost the
performance of weapons or starship systems. There are explosives
talents, where a character can learn to build a variety of
explosives, chain them together, conceal and disguise them, identify
and disarm them, and even have the ability to create explosives out
of common items. Another logic-related talent involves robotics,
where a character can identify weaknesses, hack into robots, confuse
or deactivate them, and even create your his robot servants, avatars,
or even a horde of robotic minions!
What are your talents? (part 3)
Other non-combat talents include the Discern-Motive and Disguise categories. Read-Between-the-Lines gives a bonus when making discern-motive checks to ascertain the truth during a dialogue encounter. Politician allows a player to re-roll a poor discern-motive check. Experienced Negotiator helps the user to avoid being surprised from an attack during a tense negotiation. Combat Opportunist, Study the Battlefield, and Warrior Sight enable the user to gain bonus dice for attacks, gain an extra Reaction per round, or gain a bonus to the Dodge roll in combat, all through the use of a sharply-honed Discern Motive skill. Disguise talents enable the user to give evasive answers, effectively mimic and impersonate a specific person, hide items or objects from view, and even play dead convincingly. Disguise is frequently useful during missions, allowing a character to hide one's true identity or intent. The longer a team can avoid combat and achieve mission objectives, the better chance there is for survival and mission success!
Tuesday, January 5, 2016
What are your talents? (part 2)
There
are quite a number of talent categories to choose from. Solar Echoes
of course involves combat, so there are a number of combat talents
available, but being a Union Guard agent is not all about combat.
There are talents tied to the Awareness skill which allow for a
sharper eye, the ability to anticipate and avoid being surprised, the
option to accurately target specific limbs when attacking, and even
the ability to locate traps and see exploitable opportunities in
patrol patterns. Biotech talents relate to protection and healing,
availing options to shield the wounded and drag them to safety, or
even the option to surgically install cyberware. Some biotech talents
also relate to combat, with one allowing for the anatomical
understanding of a particular race to yield better combat options
when fighting that race, while another biotech talent enables the
user to more effectively poison his weapons.
Monday, January 4, 2016
What are your talents? (part 1)
In
Solar Echoes, there are special abilities that define your character
and give him unique options, and these abilities are called talents.
When you first build your character, you may select three talents.
Every time your character gains a level, you may select one
additional talent, and every four levels, your character also
automatically gains a racially-specific talent. There are over 270
talents available to choose from in Solar Echoes, but most talents
have prerequisites. Sometimes you need a certain number of ranks in a
skill, other times you need to have previously selected a particular
talent, and in some instances, you need a combination of skills and
talent selections to qualify. The system is designed so you have to
plan your character and really formulate, with each level, a vision
for the type of character you want to play. The vast number of
options and combinations that are possible guarantee that your
character is going to be one-of-a-kind. But what types of talents are
there?
Friday, January 1, 2016
Resourceful? (part 5)
This
skill isn't magic—it doesn't solve all problems or enable players
to do unreasonable things. Ultimately, it is up to the MC to decide
if the player's suggested use of the skill will allow him to achieve
what he intends. No amount of success in resourcefulness rolls will
allow a player to figure out how to hack a military installation by
fiddling with the wires of a guard's coffee maker, but perhaps those
security cameras are on the same feed as the prison TV's? If a player
has a great idea but doesn't have the resourcefulness skill to
attempt a check, someone else on the team that does have it might
bring that idea to fruition with a successful skill check. Basically,
resourcefulness is putting the player's ideas into a skill check.
There should be a chance for success and failure with most ideas in
the game. Otherwise, the players will create the game-world as they
go and argue with the MC about the way things “should be” if he
disagrees. If you're an imaginative and creative player, I'd
recommend dropping at least 1 point in resourcefulness for your
character!
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