This
skill isn't magic—it doesn't solve all problems or enable players
to do unreasonable things. Ultimately, it is up to the MC to decide
if the player's suggested use of the skill will allow him to achieve
what he intends. No amount of success in resourcefulness rolls will
allow a player to figure out how to hack a military installation by
fiddling with the wires of a guard's coffee maker, but perhaps those
security cameras are on the same feed as the prison TV's? If a player
has a great idea but doesn't have the resourcefulness skill to
attempt a check, someone else on the team that does have it might
bring that idea to fruition with a successful skill check. Basically,
resourcefulness is putting the player's ideas into a skill check.
There should be a chance for success and failure with most ideas in
the game. Otherwise, the players will create the game-world as they
go and argue with the MC about the way things “should be” if he
disagrees. If you're an imaginative and creative player, I'd
recommend dropping at least 1 point in resourcefulness for your
character!
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