I
think the Solo movie has great potential simply because it is so
obviously character driven. I've seen so many films with amazing
plots that it's really hard to impress me anymore, but I never seem
to tire of films that make interesting people the focus. To relate
this to RPG's, there was a guy I met at a convention a few months ago
who shared some details of his new game system with me and asked for
feedback. I saw him making one of the same mistakes I did when I
first released Solar Echoes in 2012—my focus was on the game
system. I was very excited about the no-turn taking/no-initiative
rules, among other aspects of the system, and I focused on that in my
advertising. It wasn't long, though, before I realized that people
wanted to know about the characters more than anything. As a result,
I've put the different alien characters front and center on the
www.SolarEchoes.com
webpage, and I've tailored the game advertising around these
characters. At conventions, most people are more interested in
playing an amoebic blob or plant alien than in talking about the
rules. After playing, they often compliment the game system itself,
but their excitement still revolves around the characters. All of
this is one of the big reasons I've been working on a Solar Echoes
video comic: I can't wait for you all to meet the different
personalities of the iconic Solar Echoes characters!
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