Some RPG game systems detail entire
cities, with a full book dedicated to everything you'd ever need to
know about adventuring in that city. These books covered the various
races that would be commonly found within the city, talked about the
major geographic areas, the culture of the people, and the economy. A
number of ideas were listed regarding possible adventure seeds—short
summaries of plots that could be expanded and explored by GM's
looking to flesh out a campaign, or fill the gaps between adventures.
These books made a simple setting into a robust world that a GM could
immerse his players in for an entire campaign if he desired! I have
recently taken up the task of preparing a new product based on the
original Explorer's Pack for Solar Echoes. In the original, we
detailed 4 different planets, and included a new alien lifeform with
each. Each planet had basic details and some missions seeds for
ideas. Though I'm not going to make this new product into a huge
book, I am spending a little more time on detailing a single planet.
The product will focus on that planet alone, including planet
details, a new alien lifeform, and a short adventure involving that
new lifeform, plus possible maps and icons to use in the mission.
I've already got a good start, but what types of things would you
like to see included in the planet details?
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