I'd you're unfamiliar, No
Man's Sky is a sci-fi video game that released almost three weeks
ago. Consider a few things about this game: the people at Hello Games
are a very small development company, and this is one of the
biggest-hyped games of 2016, so they had a lot of high expectations
to live up to. There has been a public outcry from many gamers
expecting something different from the game, and it has been so
severe that many game stores and online sales outlets have been
refunding the dissatisfied gamers' money. Many seem to have expected
a multiplayer experience with lots of aliens, but it's not a space
opera, and the universe is so vast that you are very unlikely to bump
into a friend. Yet I had a lot of fun playing it while another friend
of mine was playing it online at the same time—we started a private
chat room and talked about the game as we explored, sharing
discoveries and experiences as we had them. Personally, I think the
public outcry against the game is because some came at it with
totally different expectations about what it was—it definitely
breaks the standard definition of a video game. However, if you look
at it for what it is, there's a lot to consider. With a massive
procedurally generated universe containing 100 billion realistic
galaxies, completionist gamers need to set aside an estimated 5
billion years to fully explore the game. Yeah, it's THAT big. But as
we gamers know, the ultimate question that needs to be answered is
this: Is it fun?
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