Q. You did an impressive
job with the Archaeloid miniature, even though the 3D-print was made
of the lower-detail, strong-white and flexible plastic. What
challenges did you face, and how were you able to include so much
detail?
A: The real challenge was
to build up the contrast with successive highlights of Yriel Yellow,
without painting over the lower areas where the base color was
supposed to show. The face and tentacles where painted with a base of
Stegadon Scale Green, highlighted with Sotek Green. Most of the areas
also have a Druchi Violet wash, to deepen the shadows. The gun is
simply a mix of different metallics, from Leadbelcher to Runefang
Steel, and I took the opportunity of the cylindrical barrel to add
some danger stripes in abbadon black and sunburst yellow. The
lower-detail, strong-white and flexible plastic has a slight grainy
surface, that becomes more smoother after the application of one or
two base layers. The main difficulty is to keep track of every bump
on the shell and how light is supposed to bounce off them.
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