There are a few aspects of Destiny,
however, that I wasn't fond of, though they're not deal-breakers in
my opinion. One is problem (it seems intentional, but perhaps it is
something Bungie intends to change) is the situation that occurs with
weapon-switching. You have a primary, secondary, and even a heavy
weapon that you can switch between at the press of a button, but the
problem is when you want to use weapons you're carrying other than
those three hot-keyed guns. If you go into your character screen and
switch up what you have hot-keyed, the ammo disappears for that
weapon, even if it was fully loaded before. This can be annoying for
some play-styles. Another thing I wasn't fond of was that I could not
join a team of players because I don't have “Playstation Plus,” a
membership with a $50 annual fee that allows discounts on games and
the ability to play multiplayer. My concern is that I might miss some
aspects of Destiny's story, because in the beta, there is already one
scenario I can't access. Something else I noticed was that when I was
in an area where a team was playing, the Fallen that spawned for them
seemed oblivious to me—I could shoot them and run around them, but
it was like they didn't see me at all. Finally, the tasks that I
gathered in the open-world environment started to get really
repetitive: “Kill more Fallen because” we need to study their
weapons, we need to study their armor, we need to study their
genetics, etc. There sure seemed to be a lot of quests that were just
trying to get me to kill more Fallen, when honestly, that's all you
do in the game anyway. Hopefully, the story and missions will be more
interesting in the full game, and consider that I've only experienced
4 or 5 main story quests in the beta. I'm not really on the fence
anymore—the game is fun—I just hope that the beta is a limited
snapshot of the scope of the game, rather than a warning of future
repetition and drudgery like so many other MMORPG's out there. I'm
hoping this one isn't all about the grind!
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