Tuesday, July 22, 2014

Impressions of Destiny (part 2)


So let me walk you through the experience as I began Destiny. After a VERY long download and install process (a couple hours total), I finally was able to begin and as with most RPG's, the very beginning involves designing your character. There are 3 humanoid races to choose from: Human, Awoken (kind of mysterious, glowing-eyed, exotic looking), and Exo (powerful robot/cyborg like humanoids.) There are also 3 classes to choose from: Hunter, Titan, and Warlock. I've always been on the fence between magic-using types and stealthy, ranged fighters, but I made my first character a female Awoken Warlock. There are a few choices for customizing character appearance, so I was able to choose the face from a small selection, the skin color (light blue), eye color (bright, glowing blue), hair color (dark blue), hair style and facial tatoos. That's it, nothing else—no height or weight options, no changing facial structure and tweaking the positioning of the eyes, mouth, nose, ears, etc. It's a fairly quick process, even if you want to spend a lot of time on detail. In a game where you are wearing a helmet on the field and the only time you see what your character looks like is in town, your looks don't matter that much—most of what you look like will be visible by the equipment you wear and carry. This gives even more incentive to gather “loot” in the game, because it is ultimately what shapes the appearance of your character overall.

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