In Solar Echoes, equipping
your character with armor was not the only factor that helped balance
out the 5-point injury system. There were two other factors: cover,
and talents. Cover made it more difficult to hit a character,
essentially adding to his Dodge score and allowing him to avoid an
attack altogether. It became crucial to stay behind cover in a
firefight, and it was important to adjust your character's position
if an enemy managed to move to a location with a better vantage
point. Talents also contributed greatly to preventing injury, with
many Reaction-specific talents allowing the character to dive out of
the way, use something from the surrounding environment for
spontaneous cover, or even deflect an incoming attack. Though the
injury system in Solar Echoes was at first a major paradigm shift for
experienced RPG players, these same players quickly adjusted and
enjoyed our system, having fun while working better together as a
team—more than we'd ever seen in other RPG's! Mission accomplished!
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