Saturday, October 26, 2013

Design Decisions: Realism in Solar Echoes (part 6)


In Solar Echoes, equipping your character with armor was not the only factor that helped balance out the 5-point injury system. There were two other factors: cover, and talents. Cover made it more difficult to hit a character, essentially adding to his Dodge score and allowing him to avoid an attack altogether. It became crucial to stay behind cover in a firefight, and it was important to adjust your character's position if an enemy managed to move to a location with a better vantage point. Talents also contributed greatly to preventing injury, with many Reaction-specific talents allowing the character to dive out of the way, use something from the surrounding environment for spontaneous cover, or even deflect an incoming attack. Though the injury system in Solar Echoes was at first a major paradigm shift for experienced RPG players, these same players quickly adjusted and enjoyed our system, having fun while working better together as a team—more than we'd ever seen in other RPG's! Mission accomplished!

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