Friday, December 20, 2013

Markets and Economies in Solar Echoes (part 5)


The level cap in Solar Echoes is currently at level 20. When players are in their late teens, so to speak, they may potentially be very rich and might be able to afford to build not only their own customized starship, but possibly even their own space station or terra-form a planet to start their own colony. The MC should be imaginative and allow players to pursue and achieve ambitious goals for their characters. Campaigns can start to become dangerously difficult to manage when character levels are so high, so the MC may need to do a lot of extra preparation to create a reasonably challenging environment for the characters. At such high levels, it is realistic that characters may have major impact upon planetary markets and economies. The universe is a big place, but if the characters have a huge presence across the worlds, then it is up to the MC to bring them up against equally powerful organizations or individuals. The most deadly alien threats are always lurking at the edges of uncharted space, so it might be time for the characters to encounter them in a big way. Some of the largest criminal organizations that rival the power of the characters should bring some pressure against them for their obvious presence and the impact they have upon the worlds. Having a lot of money and power in Solar Echoes will bring forth challenging threats that seemed unconcerned with the characters in the past.

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