Once the sound effects and music had
really brought the alien forest to life on planet Yolwana, I needed
one more thing—a little animation. Throughout the Star Legation,
there are little cinematic moments involving some animation that
enhance the overall immersion and help connect the story. This is the
beauty of a visual novel, and in my opinion, this genre of game can
be similar to filming a movie. Framing is important, camera movement
can help create mood and focus, and cuts to and away from certain
focal points can almost set the tone for what is going to happen
next. The animation sequences take a lot of work, and often involve a
lot of trial and error with the timing of certain effects, but once
they are all synced up, it feels like you are really part of an
interactive movie. I hope that the Star Legation will feel like that
for you, because my goal is to tell a great story with memorable
characters along with an immersive backdrop of great art, music, and
animation. I really can’t wait for you to try the demo and hear
what you think! Only a few more months until spring!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, December 31, 2019
Monday, December 30, 2019
Star Legation Update (part 4)
The alien jungle sounds were almost
enough by themselves, but I decided that there also needed to be some
nice background music emerging at one point during the characters’
walk through the jungle. Composing this piece took longer than I
anticipated, because I couldn’t quite capture the right feel of the
situation. At least, not at first. After three false starts on
compositions that just didn’t quite fit the right mood, I was
finally able to design a theme that felt fitting. The next step was
to find the right instrumentation, and that proved challenging as
well. I thought about the kind of instruments that seemed fitting for
a forest, and although my initial inclination was towards strings, I
decided on more of an ethereal “winds” sound, with purer tones. I
had struggled to write this composition at first because I thought a
major key would best fit the beautiful environment, but this wasn’t
going to work if I wanted the audience to feel the growing
uncertainty and dread of the protagonist as he walked deeper into the
alien forest. A minor key felt too dark, however, considering the
beautiful colors of Aeghite’s artwork. In the end, I decided to
write the composition in a mode, which felt just right for the
occasion.
Friday, December 27, 2019
Star Legation Update (part 3)
An alien forest wouldn’t be complete
without background sound and music, however, so I spent countless
hours playing with my sound design programs. I finally designed what
feels like a common forest soundscape, with a full orchestra of birds
chirping and tweeting. However, I didn’t want to stop there. This
is an alien planet, after all, so I used my digital audio workstation
to play around with various sounds. By manipulating synthesized
sounds, I was able to design the sounds of a few alien lifeforms. For
instance, one synthesized instrument sounded like a series of fast
blips, so I took this sound, arranged the pitches, adjusted the
tempo, and played it backwards to achieve a somewhat “alien” bird
chirp. In another instance, I took some metallic grating sounds
coupled with a few mumbles and groans, producing the sound of an
alien forest mammal somewhere in the distance. I then added in these
alien animal sounds periodically in among the more natural forest
sound effects, producing a very “alien jungle.”
Wednesday, December 25, 2019
Tuesday, December 24, 2019
Star Legation Update (part 2)
One of the delays I experienced this
fall was regarding planet surface artwork. I ended up
re-commissioning the work to my talented CG artist, Aeghite, and she
has done an absolutely fantastic job in a very short time. When the
protagonist lands on the Erwani homeworld, Yolwana, we see a
beautiful forest full of color, covered with a mixture of plant life
that is both familiar and alien. I wanted the protagonist, Trey, and
his Reln companion to walk through the forest together, but this
took some doing. I spent many hours trying out different tests with
my program to achieve the animation I wanted, using some cinematic
trickery to keep it all connected. I was finally able to achieve my
goal of having some sideways scrolling background art during their
“walk,” and it really feels like you’re moving through the
forest with them!
Monday, December 23, 2019
Star Legation Update (part 1)
A lot of progress has been made this
last month on the Star Legation visual novel, and I can say that the
demo is ahead of schedule. I suspect the demo will be completed
before the end of January, which is well before the spring—the
intended release date of the demo during the Kickstarter campaign.
This will give me time to plan and prepare for the Kickstarter,
putting together a short video, setting up backer rewards, etc. There
are still a few details left that need refining in the demo, but this
month has been all about visiting the homeworld of the sentient plant
race, the Erwani. Our human protagonist, Trey, has never encountered
the Erwani before, so it is exciting to see what happens when he
lands and travels through their forests. A lot was involved with
putting this altogether, though…
Friday, December 20, 2019
Writing Relatable Scifi (part 5)
Once you’ve imagined how future tech
might develop, you need to ask what the societal implications would
be. How would the world change with the new technology, and how would
people change? Those of us who grew up in the 1980’s look at
society today and worry about younger generations. The anonymity of
the internet, the unrestricted and unfiltered expression of thought,
and instant accessibility to information has affected who we are and
has changed how we interact with each other. With access to all this
through personal smartphones, our children are much different than we
were, and the way they see the world has been influenced and shaped
in ways that will alter society when they become our leaders someday.
Personal privacy has become an archaic concept, judgment by internet
“netizens” has become a severe influence upon some, and
misinformation is harder to parse from legitimate facts. All of this
sounds like a dystopian scifi novel conceived by Orwell himself, but
it is our reality. What might our future look like a few decades from
now? You only need to look at our technological advancements today,
imagine what the next probable step will be, and then theorize how we
would react to it if it became commonplace. This kind of scifi is
grounded in relatable material, and your audience is very likely to
keep reading when they find something familiar stretched into new
territory. Or, you could take a gamble and throw your readers into a
world they have no way to relate to. It has worked for a few, but if
that's your intent, it’s best to try later--after you’ve built an
audience that trusts your writing.
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