This last weekend, the D20FutureShow podcast posted the last episode of our Solar Echoes game together! Find out what happens with the team and enjoy some very close calls, dynamic shifts, and interrogation efforts!
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Monday, April 30, 2018
Friday, April 27, 2018
Shattering Expectations while Innovating (part 5)
In my opinion, huge twists have a lot
of potential for losing your audience. Once in a while, someone can
manage to pull off a mind-shattering twist and have it work. The
movie, “The Sixth Sense” is a great example of something
unexpected, but in my opinion, the director's work after that movie
never recaptured the same effect—it felt like he kept trying too
hard to have a big twist in all of his subsequent movies. My point is
that we can try too hard to be original. As you write and develop
your ideas, don't abandon your work too quickly because you feel it
lacks originality or that amazing shocking moment that some stories
have. Go back over it and cut away what doesn't belong, rewrite
things with variations, and be ready to develop your work over and
over again until you feel like you have something that flows
together—something where all the pieces fit. Seek feedback from
friends, family, and people who don't know you well, and learn from
all of them. Being innovative in creative design isn't easy, but
there's no reason to make it even harder by expecting a
groundbreaking, totally original concept to fall into your lap. If
you're waiting for that to happen, beware: writer's block will have
you.
Thursday, April 26, 2018
Shattering Expectations while Innovating (part 4)
Don't try too hard to be creative or
original. If you feel you have a lack of ideas and your attempt to be
creative is to do something extreme, keep in mind that extreme or
weird doesn't necessarily equal creative. I have seen children do
this before in art projects, where they can't come up with anything
but desperately don't want to do what everyone else is doing, so they
do something that is so odd it ends up being worse than if they had
just stuck with the mundane. Creativity can't be forced, and often,
it emerges from the ordinary. As an exercise, imagine a scene from a
movie or a story you've read, and imagine things playing out
differently because of a small variation or problem that occurs. You
can try writing your own straightforward situation and then think of
an “alternate history” butterfly-effect event that could send
things into a totally different direction. Start with small
variations, and work from there, instead of throwing a sudden, huge
twist into the mix.
Wednesday, April 25, 2018
Shattering Expectations while Innovating (part 3)
Don't fall into the trap of trying to
shock or stand out just because you think that itself will break
expectations. What I mean is that sometimes we realize that something
we're writing might be predictable, so we throw in an outlandish
twist to try and prevent that. This is probably the greatest way to
lose your audience. It's called breaking the suspension of
disbelief—your audience will go into your story accepting only so
much until you've “Jumped the Shark,” which is a reference to the
finale of the “Happy Days” TV series. In that last episode, the
“cool” character of Fonzie was water skiing in the ocean and when
a dangerous shark was spotted, he jumped over the shark on his water
skis. This was so preposterous that the event itself has become a
phrase assigned to situations where the audience loses their
suspension of disbelief—when an audience can no longer remain
immersed in the fictional material because it has become too far
removed from believability.
Tuesday, April 24, 2018
Shattering Expectations while Innovating (part 2)
One of the challenges of creating an
innovative story is knowing what to keep and what to discard.
Sometimes we get very attached to our ideas and lose perspective on
what really belongs to the theme and what detracts from it. Make it a
regular practice, while writing, to ask yourself if anything feels
like it is tacked on or doesn't fit. We often try to make something
fit when it doesn't. I remember, when working with another author, a
spot where something he had put together bothered me because it felt
extraneous. I talked to him about it, and he was resistant at first.
After we talked about it a while, he finally decided it didn't fit
and wasn't necessary. I distinctly remember him saying, “but I
liked that part!” I've gone through the same thing with my own
writing (and music composing) many times, and it really is hard to
let go of something you've created. I always tell myself, though,
that even if it doesn't fit and I have to put it aside, I can always
go back to it later and develop it as something entirely separate. If
it's good enough, it will flourish and grow on its own into something
cohesive. And sometimes, over time, I'll admit to myself it wasn't as
great as I initially thought it was.
Monday, April 23, 2018
Shattering Expectations while Innovating (part 1)
It is very difficult to create
something original, yet those of us in creative industries need to
keep producing something unusual and innovative. Whether it's
designing a video game, a tabletop game, a movie, writing a novel or
a music composition, originality is often the hallmark of value. Yet
it is inevitable that someone will be able to draw a comparison
between your work and the work of someone else, whether you were
aware of their work during your creative process or not. Don't let
that paralyze you while creating, because setting the expectation
that your idea has to be totally original will create writer's block.
Instead, start writing your ideas down as you have them—there's
nothing that says you have to keep them, but you need to get things
flowing first. Often, true innovation is discovered along the way,
during the journey of creation. You can always go back to your
beginning material and rework it once you've found your way.
Friday, April 20, 2018
Solar Echoes VideoGame? (part 2)
I'm not just thinking about another RPG
videogame, either—I'd like a Solar Echoes video game to involve
single-player and online multiplayer of course, where gamers would
get together like a traditional tabletop group and one person would
play as the GM while the others would play their characters. Or, all
players could jump into pre-designed missions and go through them
together. For single-player, you could jump in and design your own
team, then jump around between each character and try to manage the
entire group. I'd also love to see this game have a VR component,
where players could choose 1st-person view and actually see through
the eyes of their characters. It would be incredible to play as a
mighty Archaeloid or a gelatinous Omul, seeing through their eyes.
Playing the game online with friends from a 1st-person view would be
hilarious fun, and they'd be right down there in the action. I have
many more ideas for this, and am hoping someday to find the right
people to move forward with it all!
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