As a gamer and a game developer, one
thing I've really appreciated in the gaming community is how open and
genuine game developers are with each other. One of the reasons this
may be the case is because we're doing work that aligns with who we
are, so it's easy to recognize and respect the personal passion and
investment that is poured into our game projects. Game developers
don't just do what they do because they want to make money—though,
of course they need to earn from it, to keep doing what they're
doing. But game developers are largely driven by their personal
vision, and their desire to bring that vision to others.
As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.
Tuesday, March 10, 2020
Monday, March 9, 2020
The Gaming Commnity (part 1/5)
I've belonged to a variety of
communities, but the gaming community is my favourite. There's
something about this community that is really unique; it's a place
where people of all types and ages are all bonding over the same
thing. If you love games, then you're in. That's it, it's really very
simple. But why is gaming a place where so many people can come
together so easily and become friends so quickly? I think it's
because we all have the understanding that it's about leaving reality
behind to focus on having fun. There's no pretension or judgment,
because being a gamer is a place of freedom--we understand that games
are where we go to get away from the world, or at least forget it a
while.
Friday, March 6, 2020
Voice Acting in a Visual Novel (5/5)
Regarding potential funding for partial
voice acting, I've already been preparing for the possibility by
scouting voice actresses. In order to accurately predict the cost,
I've been talking with voice actresses that might fit the roles of
the two female human characters. It has been a challenge in my search
for one of the characters, an Asian woman named Kaori Tanaka. Kaori
has a Japanese accent, and accents are challenging to maintain
throughout even a few spoken sentences. Often, the focus on
maintaining an accent interferes with the natural expression needed
to convincingly act the lines. I am hopeful in my search, though, and
if the campaign meets the stretch goal needed to fund partial voice
acting, I will do my very best to cast an actress that really fits
Kaori's character! I'll keep you posted on the launch date of the
Kickstarter campaign, and if you want to be first in line to grab
some of the limited, exclusive awards, subscribe to the monthly
insider email list--they'll be the very first to know!
Thursday, March 5, 2020
Voice Acting in a Visual Novel (4/5)
What do I mean by partial voice acting?
Some visual novels (VN's) do something like this with short little
comments made at the beginning of a dialogue phrase, such as, "Well,"
or "Uh huh!." Personally, I find this to be distracting and
sometimes even irritating. Instead of this approach, I am hoping to
raise enough crowdfunding support to pay for full voice acting for
two characters. Before you decide this would be weird, I'll explain
the context. The two human females in the game--which the protagonist
(Trey) can develop romantic relationships with--both of these women
interact only with Trey through long distance holographic calls to
his private quarters. Having these ladies voice acted would make
their conversations feel even more personal, and I'm hoping that
hearing their voices would even help enhance the potential emotional
bond the player might feel with these characters. The cost of funding
only two members of the cast is much more realistic, so I'm hopeful
that extra money can be raised in the upcoming Kickstarter.
Wednesday, March 4, 2020
Voice Acting in a Visual Novel (3/5)
Developing a visual novel game is
expensive, especially because of the costs for artwork. Add to that
the writing, editing, programming, music composition, sound effects,
and other miscellaneous costs, and it's understandable why game
developers often turn to crowdfunding like Kickstarter to fund their
games. I'll soon be launching a Kickstarter campaign to help fund The
Star Legation, but I also have plans for the stretch goals. A stretch
goal is a level of funding beyond the base goal needed for the
campaign to be successful--it's any extra money contributed by
backers beyond what's needed to make the game happen. Backers gain a
variety of exclusive awards for their pledges, so the more people
that know about the game and the Kickstarter campaign, the more
likely stretch goals will be reached. I plan to make partial voice
acting one of the stretch goals for my campaign!
Tuesday, March 3, 2020
Voice Acting in a Visual Novel (2/5)
The script for The Star Legation visual novel is over 900 pages long, which is over 300,000 words in length. Keep in mind, that number includes all the possible routes in this choice-based, branching path story. Recently, I've been collecting rate quotes from voice actors, and though rates vary, it is likely that the cost to have full voice acting for this game would be somewhere around $25,000 to $35,000. I've been creating and funding this game entirely by myself, paying talented artists for all the art assets I need to make the game while I've been writing the story, programming the game, and composing the music. Adding voice acting is a financial impossibility, unless I find some help. Tomorrow, I'll share my plans for the upcoming Kickstarter campaign...
Monday, March 2, 2020
Voice Acting in a Visual Novel (1/5)
Visual Novels are very immersive, with
expressive character sprites, colorful background art, beautiful
accompanying music, and even dynamic sound effects. Click- reading
through character dialogue makes this visual style of book almost
like watching a movie with subtitles, often with the added
opportunity to shape the story itself through player choices. It's no
surprise that some visual novels even go the extra mile to include
professional voice acting for each character, which adds another
immersive dimension to this video game genre. I'm considering voice
acting for my visual novel, The Star Legation, but I'll definitely
need a lot of help to make it happen...
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