Monday, March 4, 2019

Solar Echoes Visual Novel Setting (part 1)


When I decided to make a visual novel video game based on the Solar Echoes universe, there were a lot of options. The Solar Echoes setting is vast, and it was intentionally designed this way to allow players to use their imaginations to expand the universe in their own way, while having some distinct guidelines and a framework to operate within. “Present-day” Solar Echoes involves an alliance between seven alien races, and this alliance is called the Interstellar Union, or ISU. Trade and cultural exchanges exist between the races, and they all enjoy a relatively peaceful existence with each other. However, pirates, smugglers, and sophisticated criminal organizations seek to advance their own agendas, so the universe is not entirely safe. As a result, the ISU decided to form the Union Guard to investigate threats and maintain law. When playing the table-top RPG, players will serve as Union Guard agents in the game, going on missions to stop threats to the ISU and the allied races. But is this the same setting for the visual novel?

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